Applied Learning Program

Chongfu School aims to nurture a community of thinkers who are patriotic, gracious and global in outlook. To achieve this, students will have to be equipped with skills and knowledge, social and emotional competencies and life skills to develop into concerned citizens and active contributors. The school is constantly looking for opportunities to impart students with the skills, abilities, mind-set and values for long-term growth.

The ALP will focus on the use of Design Thinking practices to deliver the observable, aspirational and achievable outcomes as stated in the table below:


Our efforts to drive the Chongfu Design Thinkers’ Programme will be done using the Design Thinking (DT) Framework to solve problems which students identify. This design methodology provides a solution-based approach to solving problems. As shown in the diagram below, it is a non-linear, iterative process where the students will work in teams to understand the users, redefine the problems, challenge their assumptions and create innovative solutions. They will also prototype and test their solutions.

Students will be guided through these 5 processes in the Design Thinking Framework to generate innovative solutions and use enterprising ways to tackle everyday problems.

The 5 non-linear processes students will experience are briefly explained below:

Click on the links below to see some featured projects

Collaborations and Further Developments

To further develop creative confidence in our students with intentionality, in 2022, Chongfu School collaborated with the National Agency for Design, DesignSingapore Council (Dsg), and EYEYAH!, a President’s Design Award Recipient which specialised in using vibrant images and animations in developing creative confidence in young students. The outcome was a course on creative confidence for our P4 students to sharpen their Design Thinking skills.

Students have given feedback that they have learnt a lot through the teachers’ skillful facilitation of the arresting, thought-provoking, well-designed illustrations in the worksheets and slides, empowered by technological affordances (e.g. Augmented Reality) and enhanced by gamification (e.g. Kahoot quizzes) as well as timely peer-to-peer and teacher feedback (e.g. through Padlet, Nearpod, face-to-face communication)

Through teacher and student survey results as well as the student artefacts, this course can be seen to have helped students improve in not just creative confidence, but also empathy, experimentation and collaboration, all valuable and important 21st Century Competencies to help our students navigate a VUCA (Volative, Uncertain, Complex, Ambiguous) environment.